Elite Forces’ success lies in the intense storyline created by one
of the United State’s most exciting thriller writers: Glenn McAnally.
Elite
Forces follows a highly-trained team of soldiers’ desperate attempts to
prevent disaster on a global scale. Terrorists have kidnapped world
reknowned personalities to use as pawns in order to launch an attack
that will destroy most of the free world. The world’s only hope lies in
the United Nations’ most secret weapon: the four members of Unit 77.
Besides
a playability that catapults one into the action and impressive
visuals, Elite Forces’ success lies in the intense storyline created by
one of the United State’s most exciting thriller writers: Glenn
McAnally.
Glenn, let’s talk a little about your career as a novelist and screenwriter.
How did you make the foray into writing video games?
I
had come off a great experience writing my first thriller novel
Endangered and while I was promoting that book and finishing up a zany
children’s book, I was thinking of doing some kind of story for young
adults. That was the time I was approached by Gammick Entertainment who
was familiar with my work and asked how I felt about writing for a
videogame.
What
opportunities does writing the storyline for a video game offer that is
not offered when writing for other mediums such as books, movies and TV?
With
video games there’s a speed to market mentalility that puts projects on
the fast track to get into the hands of consumers. For me that
translates to seeing my work brought to life faster and more vividly
than ever. Leaps in technology have made videogames as intense as
anything you can see on the big screen and there are more exciting
developments on the horizon and I would like to be a part of that.
What has surprised you most about working on a videogame?
The
greatest surprise for me was how a scriptwriter has to pack a lot of
information into very little space so I have to choose my words very
carefully.
What have been some of your references at the time of conceiving Unit 77 from Elite Forces?
I
researched a lot about shadow operations that are in many branches of
the United States government. The Delta Force for example. I know
covert operations are done all the time but no one ever knows about it
until years later that’s how secretive these specialized units are.
They have to be secret because they often have to detach themselves
from any US involvement because they may participate in missions that
are not officially sanctioned by the US.
What has been your level of detail in describing all the aspects of the unit’s vehicles, weapons, etc in Elite Forces?
I
want to make the scenarios believable with authentic detail. Therefore
I make sure I do my homework. Players are very sophisticated these days
so if I have a player shooting forty times with a Beretta 9mm without
reloading the player will roll their eyes and lose interest in the
game. You have to research specs of hardware the unit uses because
whether a computer can get internet access in the jungle can have a
major effect on the storyline. For me a lack of realism in this type of
game lowers the playablility factor.
Who is your favorite hero in Elite Forces?
That
would have to be Bill “The Drill” Matic because he can cause more
damage with a few strokes of his keyboard than with a whole aresenal of
weapons.
Elite Forces presents a military crisis within
the context of international political conspiracy. Your plot is dense,
the type any player can enjoy?
Elite
Forces is designed for any player to enjoy. Players want a good story
because they want to know what they’re fighting for and a reason behind
their actions. I have created a storyline that is a bit more complex
than the average shooter title. As the player advances from one level
to the next, they will find themselves faced with moral dilemmas. Unit
77 will do some amazing things and wind up in unimaginable situations
and it takes a lot of detailed backstory to explain how it is plausible
that Unit 77 would wind up in such situations.
And finally. Do the good guys win at the end?
That’s all going to depend on whether the player thinks quick, looks fast and keeps firing.
Glenn McAnally is a professional scriptwriter and the prolific author of thrilling novels such as Endangered.
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